These are a few of the projects I've worked on thus far.
This is a personal project that I have been working on over the last 3 years, a VR single player RPG game. This is a game that I am building myself from the ground up, demonstrating all of the game design abilities I have acquired thus far. I want this game to embody the full extent of what an immersive virtual world can look and feel like. I am responsible for:
This was a project I worked on in a group over the span of 2 months. We set out to design a rhythm game in VR in which the player would have to drum to the rhythm of a song to complete the game. This is a project I oversaw the development of as a team lead and assisted in every role of development. I was responsible for:
This was another project I collaborated on as the lead artist. My role was to create an environment to host a multiplayer first person shooter game. Because the project was started in October, we went will a Halloween theme and I created a night-veiled cul-de-sac to house our players. My responsibilities include:
This was a large scale client project I collaborated on as the lead Visual Effects artist and a programmer. In this project, we worked with the musical artist, MNDR, to create a virtual experience for players to accompany the artist's songs as they explore an interactable virtual world. For this project, I was responsible for:
This was a large scale client project I collaborated on as the lead 3D Artist and Level Designer. This project was aimed towards using scent and visual association to measure dementia in its players and assist in creating a treatment plan. This is done by generating scents and asking the player to match it to one of the spawned objects. For this project, I was tasked with:
Here's a demo reel of the games listed above.
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